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13
Jan
Warning: Bit of a rant to follow
I went into Day 2 with high hopes that we’d get into some new things or some real ‘plan’ of where we go from here. I left Day 2 feeling frustrated and a bit .. irritated, I guess. Now, let me say right up front that I sure as heck don’t want to come across like I have all the answers, and I sure as heck don’t know even a smidge as much as some of the other people at this summit. That being said, I think that sometimes (and not just at this summit, I’m talking in general here) people get so focused on their own objectives and what they think should happen that they don’t take a second to look at the big picture and really sort of think of *everything* instead of their one specific agenda.
We’re spending so much time talking about Immersive Education and the Education grid, and this whole Immersive Education initiative.. and I think that’s fantastic, I really do. I love anything that makes learning new, and exciting and gives students the opportunity to learn about THEMSELVES as well as whatever material is required. The platforms being discussed: Second Life, Croquet, and Wonderland are all amazing tools and fantastic ways to engage learners and revitalize an educational system that’s lacking in so many ways.
We spent a lot of time today talking about what needs to happen and the barriers to those things. Lack of money, lack of time, lack of bandwidth, lack of teachers with the skillsets to make these things happen. People keep talking about ‘games’ in the classroom, but I think that perhaps we should think of them as “Participatory Learning Experiences” instead of games. I think taking a class into Second Life to explore pyramids isn’t really a game, but an experience.
A lot of the discussion focused on the K-12 students and the lack of support and all of those things I mentioned previously. Virtual worlds take a lot of bandwidth and some fairly powerful computers that most K-12 classrooms don’t have. So we spend hours talking about how that makes things difficult and how we need to lobby our congressmen and women to provide these things, and how we need a ’sputnik’ revelation for education now to really ’shake things up’ and get the ball rolling. Now, the sorts of things they’re talking about doing here.. *might* succeed.. maybe.. for some students, some school districts.. some areas.. but for everyone? I’m highly doubting it, and even if some miracle occurred and it DID happen for every school in the country giving access to all of these students, how long do you think that might take? Yeah. A very long time.
So, if we’re talking about video games and how much students play them and how successful they are, then wouldn’t it maybe make sense to think about using *those* platforms to reach students. To piggyback on my post from yesterday, what if.. instead of Second Life, Croquet, and Wonderland, we focused on Wii, XBox, and Playstation. What if, instead of lobbying congress, changing laws, developing virtual world modules for education we just got together with some game makers and built these modules for use on the game consoles. A classroom could certainly afford a Wii more easily than they could afford laptops for every student that would be capable of running Second Life. Most game consoles also allow for 2-4 players at one time, so on top of everything else, we give students the opportunity to learn about teamwork, and cooperation and problem-solving in groups. We’re not teaching material, we’re teaching learning skills.
Immersive education is not solely giving students access to virtual worlds and teaching them there. Immersive education is showing students differences, giving them experiences, and opening their minds to different ways of thinking. I hope we get there, as a country.. but I’m not convinced that there’s only one path to make that happen.
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